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Name |
Description |
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Class representing data about ambient illumination of a scene. It contains information about an entity and four indexes to describe its ambient illumination. | |
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Class representing an array of RGB or RGBA colors. | |
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Class stores information about a camera. | |
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Class stores data of line styles. | |
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Class implements a two-dimensional circle with its possible parameterization and transformation for positioning in model space. | |
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Class implements a three-dimensional circle with its possible parameterization and transformation for positioning in model space. | |
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Class implements functionality of a color index management. Color indexes are stored in an array that can be retrieved through calling one of the colors() methods of the OdPrcFileStructureGlobals object. | |
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Class stores data about a light. | |
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Class representing a light of a scene from a point with attenuation factors. | |
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Class representing a scene directional illumination. | |
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Class representing a two-dimensional dotting pattern with points. | |
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Class stores data of fill patterns. | |
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Class stores information about graphics. | |
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Class stores data for filling hatches with patterns. | |
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Class representing one hatch pattern line. | |
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Class stores data for displaying dashes and gaps. | |
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Class implements operations with a material. | |
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Class stores generic data of materials. | |
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Class representing a picture embedded in the .prc file. | |
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Class representing a two-dimensional filling pattern based on a vectorized picture. | |
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Class representing a scene light from a point with attenuation factors. | |
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Class representing a color defined with 3 components: red, green, blue. | |
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Class representing a group of parameters used for scene visualization, such as an ambient light and camera. | |
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Class stores information about a filling pattern with a defined style. | |
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Class stores information about a light from a spot illumination. | |
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Class representing a complex texture pipe to be applied. | |
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Class representing a group of texture parameters used in a texture application. | |
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Class representing a texture mapping type. | |
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Class representing transformation data used in a texture definition. | |
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Class representing a view that is associated with planes. It also can define an entity's visibilities and an entity's positions. |
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