Class representing 3D tessellation data for an ordered collection of faces.
File: Prc3dTess.h
Destroys the base tessellation information object. (Inherited from OdPrcBaseTessData) |
This is the overview for the coordinates method overload. | |
Returns the current value of the limit angle between two faces. | |
This is the overview for the faceTessellation method overload. | |
Returns the current value of the flag which shows whether the tessellation has faces. If the tessellation has faces, true is returned; in the other case the method returns false. | |
Returns the current value of the loops flag. Loops flag shows whether the tessellation has loops. If tessellation has loops, true is returned; in the other case the method returns false. | |
Returns the current value of the calculation flag. Calculation flag determines whether tessellation data was calculated (true) or retrieved from an original CAD application (false). | |
Returns the current value of the flag which determines whether normals must be recalculated. If normals must be recalculated, true is returned; in the other case the method returns false. | |
This is the overview for the normalCoordinate method overload. | |
Returns the current value of the normals recalculation flag. | |
Optimizes tessellation data by removing dublicate points, normals, textures, wires. Returns true if optimization succeed, false - if not. | |
Reads tessellation data from a specified input stream and creates a tessellation object based on entity type read from the input stream. (Inherited from OdPrcBaseTessData) | |
Reads tessellation data from a specified input stream and creates a tessellation object array based on entity types read from the input stream. (Inherited from OdPrcBaseTessData) | |
Sets a new value of the limit angle between two faces. | |
Sets a new value of the flag which shows whether the tessellation has faces. | |
Sets a new value of the loops flag. Loops flag shows whether the tessellation has loops. | |
Sets the current value of the calculation flag. Calculation flag determines whether tessellation data was calculated (true) or retrieved from an original CAD application (false). | |
Sets the current value of the flag which determines whether normals must be recalculated. | |
Sets a new value of the normals recalculation flag. | |
This is the overview for the textureCoordinate method overload. | |
This is the overview for the triangulatedIndex method overload. | |
This is the overview for the wireIndex method overload. |
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