A helper class to work with noise asset.
File: BmNoiseSchemaHelper.h
Constructor for OdBmAssetHelper. (Inherited from OdBmAssetHelper) | |
Constructor for OdBmNoiseSchemaHelper. |
Creates default asset schema. Should be implemented in inherited classes (Inherited from OdBmAssetHelper) | |
Creates a Noise schema with default parameters. | |
Gets asset #1 in the Noise schema. | |
Gets asset #2 in the Noise schema. | |
Returns the asset. (Inherited from OdBmAssetHelper) | |
Retrieves first connected asset of a property requested by name. (Inherited from OdBmAssetHelper) | |
Returns the 'save proportions' flag. | |
Gets color #1 in the Noise schema. | |
Gets asset #2 in Noise schema. | |
Returns the noise levels. | |
Returns the noise phase. | |
Returns the noise size. | |
Returns the high noise threshold. | |
Returns the low noise threshold. | |
Returns the noise type. | |
Returns the textue angle. | |
Returns the texture offset. | |
Sets asset #1 in the Noise schema. | |
Sets asset #2 in the Noise schema. | |
Sets first connected asset of a property requested by name. (Inherited from OdBmAssetHelper) | |
Sets the 'save proportions' flag. | |
Sets color #1 in the Noise schema. | |
Sets color #2 in the Noise schema. | |
Sets the noise levels. | |
Sets the noise phase. | |
Sets the noise size. | |
Sets the high noise threshold. | |
Sets the low noise threshold. | |
Sets the noise type. | |
Sets the texture angle. | |
Sets the texture offset. |
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