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ODA BimRv SDK
OdBmNoiseSchemaHelper::getAppearanceAsset1 Method
Syntax
C++
OdResult getAppearanceAsset1(OdBmAssetPtr&) const;

Gets asset #1 in the Noise schema. 

 

Parameters
Description
OdBmAssetPtr
[out] Output asset.

eOk if the operation completed successfully, or an appropriate error code otherwise.

The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood.

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