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ODA BimRv SDK
OdBmNoiseSchemaHelper::setAppearanceAsset2 Method
Syntax
C++
void setAppearanceAsset2(const OdBmAssetPtr&);

Sets asset #2 in the Noise schema. 

 

Parameters
Description
OdBmassetPtr
[in] Input asset to set.

The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood.

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