This is the overview for the rotationCenter method overload.
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Name |
Description |
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Returns the current rotation center. Rotation center is a point around which all objects in the scene shall turn. The rotation center is returned as a reference to an OdGePoint3d object, therefore it can be used to set a new rotation center or change the existing one. | |
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Returns the current rotation center. Rotation center is a point around which all objects in the scene shall turn. |
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