FMMdlSurface.h
Used to mark shaded surfaces in Architecture rendering. Vertex normals will be calculated on faces marked with the same ShadedSurface instance
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Constructor. Creates a ShadedSurface |
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Defines surface object types. |
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Compares surfaces with the specified tolerance. | |
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Creates a copy of the surface to the specified body. | |
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Gets the next surface in the body. | |
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Gets the normal at the specified vertex on the specified face. | |
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Sets the pointer to the next item in the list of surfaces. | |
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Transforms the surface with the given transformation matrix. | |
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Gets the surface type. |
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Returns true if the vertex belongs to sharp edge. | |
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Creates a copy of the surface to the specified body. | |
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Returns the crease angle of this surface. | |
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Finds sharp edges laying on this surface. | |
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Returns the number of sharp edges for this surface. | |
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Gets the surface type. always returns kShaded for ShadedSurface |
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Assignment operator. |
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