API Reference > OdDb Classes > OdDbHatch Class > OdDbHatch Methods > OdDbHatch::explodeGeometry Method
OdDbHatch::explodeGeometry Method
Syntax
C++
virtual OdResult explodeGeometry(OdRxObjectPtrArray& entitySet) const;
Parameters 
Description 
OdRxObjectPtrArray& entitySet 
[in/out] Receives an array of pointers to the new entities. 

Returns eOk if successful, or an appropriate error code if not.

Explodes this entity into a set of simpler entities. 

 

The newly created entities will be not database resident. Entities resulting from the explosion are appended to the specified array. The default implementation of this function calls subWorldDraw() and makes entities from geometry generated by subWorldDraw(). This function can be overridden in custom classes.

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