Close
Relief for ODA Team in Ukraine
Learn more
ODA BimRv SDK
API Reference
>
Classes
>
Geometry Classes
>
OdBmGiContext Class
>
OdBmGiContext Structures
>
OdBmGiContext::ContextData Structure
OdBmGiContext::ContextData Structure
Syntax
C++
struct
ContextData
{ OdUInt32
m_fflags
;
OdBmObjectPtr
m_graphicSettingsOverrider
;
OdBmObjectId
m_materialOverriderId
; ODCOLORREF
m_paletteBackground
;
OdBmObjectPtr
m_refObject
; OdString
m_defaultStr
;
OdBmGiContextSubEntities
m_subEntities
; OdBm::ViewDisplayStyle::Enum
m_displayStyle
;
OdBmObjectId
m_GStyleId
;
ViewDependentDataMap
m_viewDepDataMap
;
not_std::optional
<
OdBmCmColor
>
m_textColorOverride
; };
Description
Represents data needed to save a context.
File:
BmGiContext.h
Methods
ContextData
Data Members
m_GStyleId
m_defaultStr
m_displayStyle
m_fflags
m_graphicSettingsOverrider
m_materialOverriderId
m_paletteBackground
m_refObject
m_subEntities
m_textColorOverride
m_viewDepDataMap
Links
ContextData Data Members
Was this documentation helpful?
We are sorry. Please tell us what we can improve.
*
Great! Please provide additional feedback.
(Optional)
Thank you for your feedback!
Please wait...
Something went wrong!