File: BmObjectId.h
This is the overview for the OdBmObjectId constructor overload. |
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The null OdBmObjectId object. | |
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Returns the *database* with which this ElementId object is associated. | |
Perform erase of the object associated with this ElementId object | |
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Returns the *database* handle of the object referenced by this ElementId object. | |
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Returns true and only if this ElementId object is null. | |
Returns true if this ElementId object references a valid object, false otherwise | |
Checks if the object's handle is regular. Id is regular if it belongs to a databse and is not built in. | |
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Returns true if ElementId is non-DB (including null Id) or references a valid object, false otherwise | |
This is the overview for the openObject method overload. | |
Opens the *database* object associated with this ObjectId object, in the specified mode, or throws and exception if unsucessful. | |
Sets this Element ID to null. |
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