API Reference > OdGe Classes > OdGeMatrix3d Class > OdGeMatrix3d Methods > worldToPlane Method > OdGeMatrix3d::worldToPlane Method (OdGeVector3d&)
OdGeMatrix3d::worldToPlane Method (OdGeVector3d&)
Syntax
C++
static OdGeMatrix3d worldToPlane(const OdGeVector3d& normal);
Parameters 
Description 
const OdGeVector3d& normal 
[in] Normal to the plane.
 

Transformation matrix.

Returns the matrix which maps the WCS to the plane coordinate system. 

 

If normal is specified, the origin of the plane is (0,0,0).

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