PrcHelixType1Curve.h
Class implements a helix with a variable pitch. A helix is a three-dimensional curve defined on an [-infinite, infinite] interval. A helix can be parameterized and transformed for positioning in model space.
Transformation can be one of the following:
Value Description |
0x00 Identity |
0x01 Translate |
0x02 Rotate |
0x08 Scale |
OdPrcHelixType0Curve inherits the OdPrcCurve class and can be reparameterized and trimmed using the OdPrcParameterization class and setParameterization() method.
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Name |
Description |
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Destroys the curve object. |
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Description |
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Destroys the helix. |
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Name |
Description |
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This is the overview for the contentCurve method overload. | |
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Returns the current curve's 3D flag value. The flag is equal to true if the curve is a 3D object or is equal to false in the other case. | |
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Returns the current parameterization information used for the curve. | |
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Reads curve data from a specified input stream, and creates and returns a curve entity. | |
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Reads data from a specified input stream into a curve array. | |
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Reads curve data from a specified input stream, creates a curve, and returns a smart pointer to an OdPrcCurve object. | |
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Sets new parametrization information to the curve. | |
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Writes data from a curve array to a specified output stream. | |
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Writes curve data to a specified output stream. |
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Name |
Description |
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Creates new 3d curve instance from OdGeCurve3d. | |
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Returns the current transformation matrix for the curve. | |
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Returns the current curve data. | |
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Returns the current curve's 3D flag value. The flag is equal to true if curve is a 3D object or is equal to false in the other case. | |
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Sets a new instance of the curve data. | |
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Sets a new transformation for the curve. | |
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Returns the current transformation for the curve. |
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Name |
Description |
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Returns the current radius law for the helix. The radius law is used to change the radius according to the angle around the helix. | |
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Sets a new radius law for the helix. The radius law is used to change the radius according to the angle around the helix. | |
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Sets a new theta law for the helix. The theta law is used to change the radius according to the angle around the helix. | |
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Sets the trigonometric orientation flag. The trigonometric orientation flag determines the turn direction of the helix. If the flag is set to true, the helix turns in the clockwise direction; if the flag is set to false, it turns in the counter-clockwise direction. | |
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Sets a new unit_u vector. The unit_u vector determines the X-axis for the helix's coordinate system. | |
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Sets a new unit_z vector. The unit_z vector determines the Z-axis for the helix's coordinate system. | |
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Sets a new z-law for the helix. The z-law is used to change the helix pitch along the Z-axis of the coordinate system. | |
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This is the overview for the start method overload. | |
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Returns the current theta law for the helix. The theta law is used to change the radius according to the angle around the helix. | |
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Returns the current value of the trigonometric orientation flag. The trigonometric orientation flag determines the turn direction of the helix. If the flag is set to true, the helix turns in the clockwise direction; if the flag is set to false, it turns in the counter-clockwise direction. | |
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Returns the current unit_u vector represented as a constant reference to an OdGeVector3d object. The unit_u vector determines the X-axis for the helix's coordinate system. | |
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Returns the current unit_z vector. The unit_z vector determines the Z-axis for the helix's coordinate system. | |
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Returns the current z-law for the helix. The z-law is used to change the helix pitch along the Z-axis of the coordinate system. |
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