D3DStateManager.h
Class manages Direct3D render states and texture stages on client side.
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This is OdD3DStateManager, a member of class OdD3DStateManager. |
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This is GetDevice, a member of class OdD3DStateManager. | |
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This is GetFVF, a member of class OdD3DStateManager. | |
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This is GetLostStateManager, a member of class OdD3DStateManager. | |
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This is GetMaterial, a member of class OdD3DStateManager. | |
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This is GetTexture, a member of class OdD3DStateManager. | |
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This is Init, a member of class OdD3DStateManager. | |
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This is IsDevice, a member of class OdD3DStateManager. | |
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This is the overview for the OD_D3DSM_RS_DECLARE method overload. | |
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This is the overview for the OD_D3DSM_RS_DECLARE9 method overload. | |
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This is SetDevice, a member of class OdD3DStateManager. | |
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This is SetFVF, a member of class OdD3DStateManager. | |
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This is SetLostStateManager, a member of class OdD3DStateManager. | |
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This is SetMaterial, a member of class OdD3DStateManager. | |
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This is SetTexture, a member of class OdD3DStateManager. | |
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This is SetTextureMatrix, a member of class OdD3DStateManager. | |
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This is SetTextureMatrixIdentity, a member of class OdD3DStateManager. |
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