FMMdlFace.h
Represents facet body face objects.
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Name |
Description |
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Appends an edge to the loop specified by the index. | |
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Adds a face to the bidirectional list. | |
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Calculates the face area. | |
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Clears edge tags. | |
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Clears vertex tags. | |
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Gets the color of the current face. | |
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Removes plane information. | |
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Returns the first edge from a loop with the specified index. | |
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Looks for an index of the loop that contains the specified edge on this face. | |
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Checks whether the face has holes. | |
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Checks if the input line intersects this face and calculates the intersection point. | |
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Checks whether the face is convex. | |
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Gets the edge loop of this face by the specified index. | |
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Gets the loop count. | |
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Returns the loop edge count with the specified index of a loop. | |
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Inverts the face normal. | |
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Gets a pointer to the next face. | |
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Gets the normal of this face. | |
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Gets the face orientation state of this face. | |
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Gets the plane of this face. | |
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Gets the pointer to the previous face. | |
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Calculates a 3D profile with a transformation. | |
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Calculates an orthogonal projection of the face onto a given plane. | |
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Sets pointers to the previous and next faces. | |
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Sets the color of this face. | |
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Sets the edge loops list of this face. | |
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Sets the loop count. | |
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Sets the pointer to the next face. | |
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Sets the face orientation. | |
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Sets the pointer to the previous face object. | |
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Sets the surface of this face. | |
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Gets the pointer to the surface of this face. |
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Name |
Description |
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Assignment operator. |
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Name |
Description |
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Represents facet body edge loop objects. |
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