FMMdlEdge.h
Represents facet body edge objects.
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Name |
Description |
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Adds a next edge to the bidirectional list. | |
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Adds a partner edge. | |
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Calculates a planar angle between this edge and the previous one. | |
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Calculates an inner angle between the face that owns this edge and the neighboring face. | |
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Calculates the loop normal. | |
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Gets the color of this edge. | |
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Calculates the direction vector from the start of this edge to the start of the next one. | |
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Gets the end point of the edge as OdGePoint3d. | |
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Gets the end vertex. | |
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Gets the face that owns the edge. | |
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Checks whether the edge is manifold. | |
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Checks if the specified edge is a partner edge (superposed edge) to this edge. | |
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Calculates the length of the edge. | |
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Gets the loop that owns the edge. | |
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Gets the next edge. | |
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Gets the next edge in a single-linked loop of superposed edges. | |
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Calculates the unit normal of the edge on the face. | |
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Gets the manifold pair edge. | |
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Gets the previous edge. | |
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Removes the partner edge. | |
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Sets pointers to the previous and next edges for this edge. | |
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Sets the color of this edge. | |
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Sets the owner face of this edge. | |
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Sets the owner loop. | |
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Sets a next edge. | |
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Sets a pair edge. | |
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Sets a partner edge. | |
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Sets a previous edge. | |
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Sets a vertex of this edge. | |
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Gets the start point of the edge as OdGePoint3d. | |
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Gets a vector representation of the edge. | |
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Gets the first vertex on the edge. | |
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Sets all pointers to NULL. |
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Name |
Description |
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Assignment operator. |
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