API Reference > OdDb Classes > OdDbGripOverrule Class > OdDbGripOverrule Methods > moveGripPointsAt Method > OdDbGripOverrule::moveGripPointsAt Method (OdDbEntity*, OdDbVoidPtrArray&, OdGeVector3d&, int)
OdDbGripOverrule::moveGripPointsAt Method (OdDbEntity*, OdDbVoidPtrArray&, OdGeVector3d&, int)
Syntax
C++
virtual OdResult moveGripPointsAt(OdDbEntity* pSubject, const OdDbVoidPtrArray& grips, const OdGeVector3d& offset, int bitFlags);
Parameters 
Description 
OdDbEntity* pSubject 
[in] A raw pointer to an entity.  
const OdDbVoidPtrArray& grips 
[in] An array of pointers referring to each grip point to be moved.  
const OdGeVector3d& offset 
[in] A vector that indicates the direction and magnitude which the grip points have been translated.  
int bitFlags 
[in] Mask of one or more flags specified by the OdDbGripOperations::GetGripPointsFlags enumeration. 

Overrules OdDbEntity::subMoveGripPointsAt() method and calls it in the default implementation. This method returns eOk if successful. 

 

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