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ODA Mechanical SDK
Supported Platforms

The table below lists the supported platforms and compilers.

Operating System Architecture Compilers Library Type
Windows Vista, 7, 8, 10 x86 Visual Studio 2013-2022 static, dynamic
GCC 5.x (source code and build configs only, no archives) static, dynamic
x86_64 Visual Studio 2013-2022 static, dynamic
Windows XP x86 Visual Studio 2013, 2015 static, dynamic
GCC 5.x (source code and build configs only, no archives) static, dynamic
x86_64 Visual Studio 2013, 2015 static, dynamic
Windows RT ARM Visual Studio 2015 static
Universal Windows Platform x86_64 Visual Studio 2017 (source code and build configs only, no archives) dynamic
Linux x86, x86_64 GCC(with particular glibc version): 7.2(2.28), 8.3(2.28), 10.2(2.31) static, dynamic
macOS x64 Clang using macOS 11.0, 12.0 SDKs static, dynamic
macOS arm64 Clang using macOS 11.0, 12.0 SDK static, dynamic
iOS arm64 15.0 SDK static
Android (API level 24) armeabi, armeabi-v7a Android Google NDK r23b using Clang toolchain (Linux, macOS, Windows) static
Android (API level 21) x86, x86_64, arm64-v8a static

It is strongly recommended to compile your application code with the compilers mentioned above to avoid possible compilation or linkage errors.

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