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ODA Kernel SDK
OdBaseNodeMotion::getTransformation Method
Syntax
C++
virtual bool getTransformation(OdGeMatrix3d& matrix);

Returns the current transformation matrix for the node motion object. The method accepts a transformation matrix, fills it and then returns it to a calling subroutine.

Parameters
Description
matrix
[out] A placeholder for the node motion transformation matrix object.

Returns true if the node transformation should be taken into account during the animation; otherwise it returns false.

This method should be re-implemented and return true if you want the node animation algorithm to take the transformation into account. Default implementation returns false.

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