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ODA IFC SDK
IfcSurfaceTexture::setRepeatT Method
Syntax
C++
void setRepeatT(OdDAI::Boolean RepeatT);

Sets the value of RepeatT attribute. RepeatT is the field that specifies how the texture wraps in the T direction. If RepeatT is TRUE (the default), the texture map is repeated outside the [0.0, 1.0] texture coordinate range in the T direction so that it fills the shape. If RepeatT is FALSE, the texture coordinates are clamped in the T direction to lie within the [0.0, 1.0] range.

Parameters
Description
RepeatT
[in] RepeatT to set.
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