The methods of the IfcSurfaceTexture class are listed here.
This is the overview for the getAttr method overload. | |
Returns a type of a class instance. | |
Returns the value of RepeatS attribute. RepeatS is the field that specifies how the texture wraps in the S direction. If RepeatS is TRUE (the default case), the texture map is repeated outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If RepeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the [0.0, 1.0] range. | |
Returns the value of RepeatT attribute. RepeatT is the field that specifies how the texture wraps in the T direction. If RepeatT is TRUE (the default), the texture map is repeated outside the [0.0, 1.0] texture coordinate range in the T direction so that it fills the shape. If RepeatT is FALSE, the texture coordinates are clamped in the T direction to lie within the [0.0, 1.0] range. | |
Returns the value of TextureTransform attribute. TextureTransform attribute defines a 2D transformation that is applied to the texture coordinates. It affects the way texture coordinates are applied to the surfaces of geometric representation items. The 2D transformation supports changes to the size, orientation, and position of textures on shapes. Mirroring is not allowed to be used in the IfcCartesianTransformationOperator. | |
Returns the value of TextureType attribute. This attribute determines the purpose of texture usage. | |
Reads object's data from the specified filer. | |
Checks whether the specified instance is the object derived from or belongs to this class. | |
Writes object's data the the specified filer. | |
This is the overview for the putAttr method overload. | |
Sets the value of RepeatS attribute. RepeatS is the field that specifies how the texture wraps in the S direction. If RepeatS is TRUE (the default), the texture map is repeated outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If RepeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the [0.0, 1.0] range. | |
Sets the value of RepeatT attribute. RepeatT is the field that specifies how the texture wraps in the T direction. If RepeatT is TRUE (the default), the texture map is repeated outside the [0.0, 1.0] texture coordinate range in the T direction so that it fills the shape. If RepeatT is FALSE, the texture coordinates are clamped in the T direction to lie within the [0.0, 1.0] range. | |
Sets the value of TextureTransform attribute. TextureTransform attribute defines a 2D transformation that is applied to the texture coordinates. It affects the way texture coordinates are applied to the surfaces of geometric representation items. The 2D transformation supports changes to the size, orientation, and position of textures on shapes. Mirroring is not allowed to be used in the IfcCartesianTransformationOperator. | |
Sets the value of TextureType attribute. This attribute determines the purpose of texture usage. | |
This is the overview for the testAttr method overload. | |
Returns the type of this entity. | |
This is the overview for the unsetAttr method overload. |
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