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ODA Drawings SDK
VSLIGHTINGQUALITY
Syntax
C++
OdInt16 VSLIGHTINGQUALITY;
Type
OdInt16
Initial value
1
Read-Only
No
Saved In
Nondatabase, Quasi variable
Versions
2007+

 

The VSLIGHTINGQUALITY variable stores the light quality mode in the visual style for the current viewport. The value can be: 

 

Value
Description
0
Faceted – uses a single color for each face.
1
Smooth – computes colors of faces as a gradient between the vertices.
2
Smoothest – computes colors of faces for individual pixels using the per-pixel lighting setting.

 

Note: An existing visual style is not changed when the system variable gets a new value. Temporary visual style will be created as a clone of visual style assigned for current viewport. 

 

Access Methods
OdDbDatabase::getSysVar()
OdDbDatabase::setSysVar()

 

For example, to get the value:

OdRusBufPtr pRb = pDb->getSysVar(L"VSLIGHTINGQUALITY"); OdInt16 mode = pRb->getInt16(); odPrintConsoleString(L"nLight quality mode = %d", mode);

For example, to set the value:

OdRusBufPtr pRb = OdResBuf::newRb(OdResBuf::kRtInt16, 2); pDb->setSysVar(L"VSLIGHTINGQUALITY", pRb);

 

File: QuasiVarDefs.h 

Module: API Reference 

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