The VSFACESTYLE variable stores the face mode that defines how faces display in the current viewport. The value can be:
Value
Description
0
Off – style is not applied.
1
Real – defines how the face would appear in the real world mode.
2
Gooch – uses cool and warm colors instead of dark and light to display the faces which might be shadowed and difficult to review in the realistic mode.
Note: An existing visual style is not changed when the system variable gets a new value. Temporary visual style will be created as a clone of visual style assigned for current viewport.