Close
Relief for ODA Team in Ukraine
Learn more
ODA Drawings SDK
API Reference
>
OdDg Classes
>
OdDgMeshFaceLoops Class
>
OdDgMeshFaceLoops Structures
>
OdDgMeshFaceLoops::FacePoint Structure
OdDgMeshFaceLoops::FacePoint Structure
Syntax
C++
struct
FacePoint
{ OdInt32
m_pointIndex
; OdInt32
m_colorIndex
;
double
m_dColorRGB
[3]; OdGeVector3d
m_vrNormal
; OdGePoint2d
m_texCoords
;
bool
m_impliesVisibleEdge
; };
File:
DgMesh.h
Module:
API Reference
Methods
FacePoint
Data Members
m_colorIndex
index of a color table record for a point
m_dColorRGB
double values of red, green and blue color ( 0...1 )
m_impliesVisibleEdge
if true (default), then it is the visible edge that starts at this point
m_pointIndex
index of a point of points array
m_texCoords
texture coordinates of a point ( x and y values are integer )
m_vrNormal
normal to the face in a point
Links
FacePoint Data Members
Was this documentation helpful?
We are sorry. Please tell us what we can improve.
*
Great! Please provide additional feedback.
(Optional)
Thank you for your feedback!
Please wait...
Something went wrong!