Explodes this entity into a set of simpler entities.
Parameters
Parameters
Description
entitySet
[in/out] Receives an array of pointers to the new entities.
Returns
Returns eOk if successful, or an appropriate error code if not.
Remarks
The newly created entities will be not database resident.
Entities resulting from the explosion are appended to the specified array. The default implementation of this function calls subWorldDraw() and makes entities from geometry generated by subWorldDraw(). This function can be overridden in custom classes.