HPCUTPOINTSLIMIT sets the maximum number of points to be used during rendering for the contour (outline) of a hatch entity. Hatch rendering is simplified by reducing the number of points on the contour if the number of points exceeds the HPCUTPOINTSLIMIT value. As a result, the hatch appears jagged. This setting reduces the render time of a hatch entity that contains a lot of points that are close enough to each other. If the number of points exceeds the limit, but all of them are far apart, the hatch is not simplified. The default value of this variable is 7500. Setting HPCUTPOINTSLIMIT to 0 disables this check.