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PredefinedAppearanceAsset Enumeration
PredefinedAppearanceAsset Enumeration
Syntax
C++
enum
PredefinedAppearanceAsset
{
DecalAppearance
= -13,
UnifiedBitmap
= -12,
Checker
= -11,
Gradient
= -10,
Marble
= -9,
Noise
= -8,
Speckle
= -7,
Tiles
= -6,
Waves
= -5,
Wood
= -4,
ByName
= -3,
ByCategory
= -2,
Undefined
= -1,
Ceramic
= 0,
Concrete
= 1,
Generic
= 2,
Glazing
= 3,
Hardwood
= 4,
MasonryCMU
= 5,
Metal
= 6,
MetallicPaint
= 7,
Mirror
= 8,
PlasticVinyl
= 9,
SolidGlass
= 10,
Stone
= 11,
WallPaint
= 12,
Water
= 13,
Generic_026
= 14 };
File:
OdBmPredefinedAppearanceAssetEnum.h
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