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ODA BimRv SDK
PredefinedAppearanceAsset Enumeration
Syntax
C++
enum PredefinedAppearanceAsset { DecalAppearance = -13, UnifiedBitmap = -12, Checker = -11, Gradient = -10, Marble = -9, Noise = -8, Speckle = -7, Tiles = -6, Waves = -5, Wood = -4, ByName = -3, ByCategory = -2, Undefined = -1, Ceramic = 0, Concrete = 1, Generic = 2, Glazing = 3, Hardwood = 4, MasonryCMU = 5, Metal = 6, MetallicPaint = 7, Mirror = 8, PlasticVinyl = 9, SolidGlass = 10, Stone = 11, WallPaint = 12, Water = 13, Generic_026 = 14 };

File: OdBmPredefinedAppearanceAssetEnum.h

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