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ODA BimRv SDK
OdBmAppearanceAssetHelper::fillAppearanceAssetWith Method (OdBm::PredefinedAppearanceAsset::Enum, const OdString&)
Syntax
C++
void fillAppearanceAssetWith(OdBm::PredefinedAppearanceAsset::Enum schema, const OdString& texture = OdString::kEmpty);

Fills an asset with properties of a specified predefined asset. 

 

Parameters
Description
schema
[in] Schema to fill.
texture
[in] values to put in. Since the string is empty, default values will be set.
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