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ODA BimRv SDK
AssetTypes Enumeration
Syntax
C++
enum AssetTypes { Undefined = -1, Invalid = 0, Generic = 1, Camera = 2, Lighting = 3, Appearance = 4, ContentRPC = 5, Decal = 6, Setting = 7, Enviroment = 8, Explosure = 9, PreviewScene = 10, DaylightPortal = 11, Texture = 12, Custom = 13, Unknown14 = 14, Unknown15 = 15 };

File: OdBmAssetTypesEnum.h

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