The table below lists the supported platforms and compilers.
Operating System | Architecture | Compilers | Library Type |
---|---|---|---|
Windows Vista, 7, 8, 10 | x86 | Visual Studio 2005-2022 | static, dynamic |
GCC 5.x (source code and build configs only, no archives) | static, dynamic | ||
x86_64 | Visual Studio 2005-2022 | static, dynamic | |
Windows XP | x86 | Visual Studio 2005-2015 | static, dynamic |
GCC 5.x (source code and build configs only, no archives) | static, dynamic | ||
x86_64 | Visual Studio 2005-2015 | static, dynamic | |
Windows CE | ARMV4, ARMV4I | Visual Studio 2005 | static |
Windows RT | ARM | Visual Studio 2012, 2015 | static |
Universal Windows Platform | x86_64 | Visual Studio 2017 (source code and build configs only, no archives) | dynamic |
Linux | x86, x86_64 | GCC(with particular glibc version): 5.2(2.24), 5.3(2.24), 6.3(2.24), 7.2(2.28), 8.3(2.28), 10.2(2.31) | static, dynamic |
macOS | x64 | Clang using macOS 10.14, 10.15, 11.0, 12.0 SDKs | static, dynamic |
macOS | arm64 | Clang using macOS 11.0, 12.0 SDK | static, dynamic |
iOS | arm64 | 15.0 SDK | static |
Android (API level 24) | armeabi, armeabi-v7a | Android Google NDK r23b using Clang toolchain (Linux, macOS, Windows) | static |
Android (API level 21) | x86, x86_64, arm64-v8a | static |
It is strongly recommended to compile your application code with the compilers mentioned above to avoid possible compilation or linkage errors.
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