Drawings SDK Developer Guide > Working with .dwg Files > Working with Entities > Working with Specific Entitites > Working with Multi-Polygons > Multi-Polygon Nesting Tree of Nodes
Multi-Polygon Nesting Tree of Nodes

The OdDbMPolygonNode class is used for representing the tree of nodes for multi-polygons, where one node is one loop. The tree represents multi-polygon nesting loops. Loops with counterclockwise direction must be placed on even (or zero) levels of the tree. Loops with clockwise direction that represent holes must be placed on odd levels.

Below is an example of creating a multi-polygon with six nested loops.

OdDbBlockTableRecordPtr pModelSpace = pDb->getModelSpaceId().safeOpenObject(OdDb::kForWrite);
  OdDbMPolygonPtr pMPolygon = OdDbMPolygon::createObject();
  pMPolygon->setDatabaseDefaults(pDb);
  pMPolygon->setPattern(OdDbHatch::kPreDefined, L"SOLID");
  pModelSpace->appendOdDbEntity(pMPolygon);

  OdGeDoubleArray bugles;
  bugles.resize(4, 0);
  OdGePoint2dArray vertexArr;
  vertexArr.append(OdGePoint2d(0, 0));
  vertexArr.append(OdGePoint2d(10, 0));
  vertexArr.append(OdGePoint2d(10, 10));
  vertexArr.append(OdGePoint2d(0, 10));
  pMPolygon->appendMPolygonLoop(vertexArr, bugles); // append loop#0 – counterclockwise
  vertexArr.clear();
  vertexArr.append(OdGePoint2d(12, 0));
  vertexArr.append(OdGePoint2d(22, 0));
  vertexArr.append(OdGePoint2d(22, 10));
  vertexArr.append(OdGePoint2d(12, 10));
  pMPolygon->appendMPolygonLoop(vertexArr, bugles); // append loop#1 – counterclockwise
  vertexArr.clear();
  vertexArr.append(OdGePoint2d(2, 2));
  vertexArr.append(OdGePoint2d(2, 8));
  vertexArr.append(OdGePoint2d(4, 8));
  vertexArr.append(OdGePoint2d(4, 2));
  pMPolygon->appendMPolygonLoop(vertexArr, bugles); // append loop#2 – clockwise
  vertexArr.clear();
  vertexArr.append(OdGePoint2d(6, 2));
  vertexArr.append(OdGePoint2d(6, 5));
  vertexArr.append(OdGePoint2d(9, 5));
  vertexArr.append(OdGePoint2d(9, 2));
  pMPolygon->appendMPolygonLoop(vertexArr, bugles); // append loop#3 – clockwise
  vertexArr.clear();
  vertexArr.append(OdGePoint2d(14, 2));
  vertexArr.append(OdGePoint2d(14, 8));
  vertexArr.append(OdGePoint2d(20, 8));
  vertexArr.append(OdGePoint2d(20, 2));
  pMPolygon->appendMPolygonLoop(vertexArr, bugles); // append loop#4 – clockwise
  vertexArr.clear();
  vertexArr.append(OdGePoint2d(16, 4));
  vertexArr.append(OdGePoint2d(18, 4));
  vertexArr.append(OdGePoint2d(18, 6));
  vertexArr.append(OdGePoint2d(16, 6));
  pMPolygon->appendMPolygonLoop(vertexArr, bugles); // append loop#5 – counterclockwise

Visualization of the created multi-polygon is shown in the following figure.

The next figure illustrates an example of the tree.

See Also

Working with Multi-Polygons

Multi-Polygon Nesting Loops

Examples of Working with Multi-Polygons

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