Dg3DObject.h
The structure simplifies creation/reading surfaces & solids.
Each surface/solid consists of boundaries (chains of opened/closed elements) linked together by rules (sets of curves of some type).
There should be at least 2 boundaries (with, obviously, 1 set of rules between them).
MUshakov, 04032010
Corresponding C++ library: DG_Db
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an element (OdDgSolid or OdDgSurface) should be given to that helper |
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Some helpers to build a new object. | |
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Extract the content from the element. | |
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These helpers return true if a type fits for boundaries/rules. | |
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The types to declare content |
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