Parameters |
Description |
int fgRayCount |
[in] Final gathering ray count. |
Returns eOk if successful, or an appropriate error code if not.
Sets the final gathering ray count for this MentalRayRenderSettings object.
In order to compute indirect illumination of a scent, FGRayCount rays are shot into the scene for each final gathering point.
The default value for FGRayCount = 1000.
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