DbLight.h
This class represents a placeholder for all generic light properties. Corresponding C++ library: SCENEOE
|
Name |
Description |
|
Default constructor for the OdDbLight class. Creates an object with default properties of the OdDbLightImpl object. |
|
Name |
Description |
|
Display types for glyphs. | |
|
Lamp color presets. | |
|
The lamp color type. | |
|
|
|
Name |
Description |
|
Retrieves the type of this drawable. | |
|
Reads the .dwg file data of this object. | |
|
Writes the .dwg file data of this object. | |
|
Reads the .dxf file data of this object. | |
|
Writes the .dxf file data of this object. | |
|
Retrieves the cone angle that produces the light falloff. | |
|
Retrieves the glyph display type of this light. | |
|
Checks whether this light displays a target grip to orient this light. | |
|
Retrieves the cone angle that produces the brightest part of the beam (hotspot) of this light. | |
|
Retrieves the illuminance distance of the light. | |
|
Retrieves the intensity of this light. | |
|
Checks whether this light is enabled. | |
|
Checks whether this light is shown during plotting. | |
|
Retrieves the preset lamp color of this light. | |
|
Retrieves the RGB value of the light's lamp color. | |
|
Retrieves the Kelvin color temperature of the light if the lamp color type is kKelvin. | |
|
Retrieves the lamp color type of the light that indicates how the lamp color of the light is specified (Kelvin color temperature or a preset lamp color). | |
|
Retrieves the attenuation parameters of this light. | |
|
Retrieves the color of this light. | |
|
Retrieves the direction of a distant light. | |
|
Retrieves the type of this light. | |
|
Retrieves the light name. | |
|
| |
|
Retrieves the physical intensity of the light. The units are based on the physical intensity method (candela, lumen or lux). | |
|
Retrieves the physical intensity method of this light that indicates how the physical intensity of the light is calculated (by peak intensity, by flux or by illuminance). | |
|
Retrieves the position for point light and spot light sources. | |
|
Retrieves the final color of the light as a result of mixing the lamp color and the filter color. | |
|
Specifies the display type of the glyph for this light. | |
|
Specifies whether this light should display a target grip to orient this light. | |
|
Specifies the hotspot and falloff for the cone of the directional light. | |
|
Specifies the illuminance distance of the light. | |
|
Specifies the intensity of this light. | |
|
Specifies whether this light is shown during plotting. | |
|
Sets the lamp color of this light from a preset. | |
|
Sets the lamp color of this light as an RGB color value. | |
|
Sets the Kelvin color temperature of the light. | |
|
Specifies the lamp color type of the light that indicates how the lamp color of the light is specified (Kelvin color temperature or a preset lamp color). | |
|
Specifies the attenuation parameters for this light. | |
|
Specifies the color of this light. | |
|
Specifies the direction of a distant light. | |
|
Sets the type of this light. | |
|
Sets a light name. | |
|
Switches this light on or off. | |
|
Specifies the physical intensity of the light. | |
|
Specifies the physical intensity method for this light that indicates how the physical intensity of the light is specified. | |
|
Specifies the position for point light and spot light sources. | |
|
Specifies the shadow parameters for this light. | |
|
Specifies the target location of a light. | |
|
Specifies the full path to the file that stores the light's goniometric data (.ies file). | |
|
Specifies the rotation offset used to orient the goniometric data relative to the light orientation. The angle for each axis is 0.0. | |
|
Retrieves the shadow parameters of this light. | |
|
Called as the first operation when this object is being erased or unerased. | |
|
overridables | |
|
Highlights this object. | |
|
Sets the vectorization attributes of this object, and returns its attribute flags. | |
|
Applies the specified 3D transformation matrix to this entity. | |
|
Creates a viewport-dependent geometric representation of this object. | |
|
Creates a viewport-independent geometric representation of this object. | |
|
Retrieves the target location of a light. | |
|
Retrieves the full path to the file that stores the light's goniometric data (.ies file). | |
|
Retrieves the rotation offset used to orient the goniometric data relative to the light orientation. |
Copyright © 2002–2021. Open Design Alliance. All rights reserved.
|