API Reference > Classes > Base Classes > OdBmObject Class
OdBmObject Class
Syntax
C++
class OdBmObject : public OdTfObject;

BmObject.h

A base class for working with BimRv objects.

A destructor for the BimRv object. 
Adds a new persistent reactor object to the element's reactor list.  
Adds a new transient reactor object to the element's reactor list.  
Increments the counter of references to the object. 
Clones the object.
 
Retrieves the related database object.
 
Retrieves the drawable type of the object.
 
Returns a WCS bounding box that represents the extents of this object.
 
Retrieves the list of parameters.
 
Retrieves the object's owner object.  
Retrieves all the persistent reactors from the element.  
Retrieves the array of object's properties.
 
Retrieves the object's property value.  
Retrieves the object's property value.  
Retrieves the object's property value.  
Retrieves all the transient reactors from the element.  
Retrieves graphical system cache associated with the object.
 
Retrieves whether a specified persistent reactor object is attached to the element.  
id 
Retrieves the object's identifier in the associated database.
 
Retrieves whether the object is persistent or not.
 
Retrieves the current quantity of references to the object.
 
Decrements the counter of references to the object. When the counter becomes equal to zero the object is destroyed. 
Removes a specified persistent reactor object from the element's reactor list.  
Removes a specified transient reactor object from the element's reactor list.  
Applies the default properties of the specified database to this entity.
 
Assigns the specified OdGsCache to this object.
 
Sets a new value for the object's property.  
Sets a new value for the object's property.  
Sets a new value for the object's property.  
Retrieves the current regeneration support flags set for the object.
 
Sets the vectorization attributes of the object, and returns its attribute flags.
 
Called by setDatabaseDefaults() after the values are set.
 
Implements viewport-dependent rendering.
 
Implements the mechanism for rendering the object.
 
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