BmNoiseSchemaHelper.h
A helper class to work with noise asset.
Constructor for OdBmNoiseSchemaHelper. |
Creates default asset schema. Should be implemented in inherited classes | |
Returns asset #1 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood | |
Returns asset #2 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood | |
Returns the 'save proportions' flag. | |
Returns color #1 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood | |
Returns asset #2 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood | |
Returns the noise levels. | |
Returns the noise phase. | |
Returns the noise size. | |
Returns the high noise threshold. | |
Returns the low noise threshold. | |
Returns the noise type. | |
Returns the textue angle. | |
Returns the texture offset. | |
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Sets the 'save proportions' flag. | |
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Sets the noise levels. | |
Sets the noise phase. | |
Sets the noise size. | |
Sets the high noise threshold. | |
Sets the low noise threshold. | |
Sets the noise type. | |
Sets the texture angle. | |
Sets the texture offset. |
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