BmGInfo.h
This class stores information for OdBmGNode.
Sets the ControlCommand to this object depending of Flags and Extents. | |
Returns true if this object contains controls. | |
Returns a pointer to the current database. | |
Returns the control command as an OdInt32 value. | |
Returns the set of bit flags as an OdUInt32 value. | |
Returns GsMarker. | |
Returns the ID of a GStyleElem as an object of the OdBmObjectId class. | |
Returns the object tag as an OdInt32 value. | |
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Returns true if this object has a B-Box in control ID. | |
Returns true if this object has a datum surface. | |
Returns true if this object has no polygons in a photo renderer. | |
Returns true if this object is active. | |
Returns true if this object is bounded by a curve. | |
Returns true if this object has a double-click control. | |
Returns true if this object is detailed. | |
Returns true if this object has two sides on rendering. | |
Returns true if input flag from GInfoFlags enumeration is set. | |
Returns true if this object is a handle. | |
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Returns true if this object has a mask. | |
Returns true if this object is a GNode model. | |
Returns true if this object is able to be picked. | |
Returns true if this object is pickable transient. | |
Returns true if this object is a reference. | |
Returns true if this object has a specific screen. | |
Returns true if this object is a snapping reference. | |
Returns true if this object is transparent. | |
Returns true if this object is a transparent surface. | |
Resets the input flag from GInfoFlags enumeration. | |
Sets a control command to this object. | |
Sets on the input flag from GInfoFlags enumeration. | |
Sets object bit flags. | |
Sets a GStyleElem ID to this object. | |
Sets the GNode model flag to this object. | |
Sets an object tag. |
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