Parameters |
Description |
const OdBmAssetPtr& pAsset |
[in] Input asset. |
OdBmAssetPtr& pTextureAsset |
[in] Output texture asset. |
const OdString& propertyName = OdString::kEmpty |
[in] Property name, empty by default. |
eOk if the operation was successful, and appropriate error code otherwise.
remarks This is a static method.
If possible, returns default connected asset contained a texture data
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