API Reference > Variables > g_fp10_PaletteShader_main Variable
g_fp10_PaletteShader_main Variable
Syntax
C++
const char * g_fp10_PaletteShader_main = "!!ARBfp1.0" "\n" "# cgc version 3.1.0013, build date Apr 18 2012" "\n" "# command line args: -profile arbfp1" "\n" "# source file: PaletteShader.cg" "\n" "#vendor NVIDIA Corporation" "\n" "#version 3.1.0.13" "\n" "#profile arbfp1" "\n" "#program main" "\n" "#semantic main.image : TEXUNIT0" "\n" "#semantic main.palette : TEXUNIT1" "\n" "#semantic main.fogColor : state.fog.color" "\n" "#semantic main.params" "\n" "#var float4 faceColor : $vin.COLOR0 : COL0 : 0 : 1" "\n" "#var float2 texCoords : $vin.TEXCOORD0 : TEX0 : 1 : 1" "\n" "#var sampler2D image : TEXUNIT0 : texunit 0 : 2 : 1" "\n" "#var sampler2D palette : TEXUNIT1 : texunit 1 : 3 : 1" "\n" "#var float4 fogColor : state.fog.color : c[0] : 4 : 1" "\n" "#var float4 params : : c[1] : 5 : 1" "\n" "#var float4 main : $vout.COLOR : COL : -1 : 1" "\n" "#const c[2] = -1 0.5 255 1" "\n" "PARAM c[3] = { state.fog.color," "\n" " program.local[1]," "\n" " { -1, 0.5, 255, 1 } };" "\n" "TEMP R0;" "\n" "TEMP R1;" "\n" "MOV R0.y, c[2].x;" "\n" "ADD R0.z, R0.y, c[1].x;" "\n" "RCP R0.y, c[1].x;" "\n" "RCP R0.w, R0.z;" "\n" "ADD R0.z, -R0.y, c[2].w;" "\n" "MUL R0.z, R0, R0.w;" "\n" "TEX R0.x, fragment.texcoord[0], texture[0], 2D;" "\n" "MUL R0.x, R0.z, R0;" "\n" "MUL R0.z, R0.y, c[2].y;" "\n" "MOV R0.y, c[2];" "\n" "MAD R0.x, R0, c[2].z, R0.z;" "\n" "TEX R0, R0, texture[1], 2D;" "\n" "ADD R1.xyz, -R0, c[0];" "\n" "MAD result.color.xyz, R1, c[1].z, R0;" "\n" "MUL result.color.w, R0, fragment.color.primary;" "\n" "END" "\n" "# 15 instructions, 2 R-regs" "\n";

FpPaletteShader.h

This is variable g_fp10_PaletteShader_main.

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