Parameters |
Description |
OdGeMatrix3d& matrix |
[out] A placeholder for the node motion transformation matrix object. |
Returns true if the node transformation should be taken into account during the animation; otherwise it returns false.
Returns the current transformation matrix for the node motion object. The method accepts a transformation matrix, fills it and then returns it to a calling subroutine.
This method should be re-implemented and return true if you want the node animation algorithm to take the transformation into account. Default implementation returns false.
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