API Reference > OdGe Classes > OdGeMatrix3d Class > OdGeMatrix3d Methods > setToWorldToPlane Method > OdGeMatrix3d::setToWorldToPlane Method (OdGeVector3d&)
OdGeMatrix3d::setToWorldToPlane Method (OdGeVector3d&)
Syntax
C++
OdGeMatrix3d& setToWorldToPlane(const OdGeVector3d& normal);
Parameters 
Description 
const OdGeVector3d& normal 
[in] The normal to the plane. 

Sets this matrix to the matrix which maps the WCS to the plane coordinate system, and returns a reference to this matrix. 

 

If normal is specified, the origin of the plane is (0,0,0).

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