gl_debug_driver.h
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@@unused GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); @@@unused GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); @@@unused GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); @@@unused GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); @@@unused GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); @@@unused GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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