The table below lists the supported platforms and compilers:
Operating System | Architecture | Compilers | Library Type |
---|---|---|---|
Windows XP, Vista, 7, 8, 10 | x86 | Visual Studio 2005, 2008, 2010, 2012, 2013, 2015, 2017-2019 (except Windows XP) | static, dynamic |
GCC 5.x (source code only, no archives) | static, dynamic | ||
Windows XP, Vista, 7, 8, 10 | x86_64 | Visual Studio 2005, 2008, 2010, 2012, 2013, 2015, 2017-2019 (except Windows XP) | static, dynamic |
Windows CE | ARMV4, ARMV4I | Visual Studio 2005 | static |
Windows RT | ARM | Visual Studio 2012, 2015 | static |
Universal Windows Platform | x86_64 | Visual Studio 2017 (build config, no archives) | dynamic |
Linux | x86, x86_64 | GCC 4.8, 4.9, 5.2, 5.3, 6.3, 7.2, 8.3 | static, dynamic |
macOS | x64 | Clang using macOS 10.13, 10.14, 10.15, 11.0 SDKs | static, dynamic |
macOS | arm64 | Clang using macOS 11.0 SDK | static, dynamic |
iOS | arm64 | 14.0 SDK | static |
Android (API level 14) | armeabi, armeabi-v7a | Android Google NDK r20b using Clang toolchain (Linux, macOS, Windows) | static |
Android (API level 21) | x86, x86_64, arm64-v8a | static |
It is strongly recommended to compile your application code with compilers mentioned above to avoid possible compilation or linkage errors.
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