API Reference > Other Classes > OdModelerGeometry Class > OdModelerGeometry Methods > OdModelerGeometry::convertTo Method
OdModelerGeometry::convertTo Method
Syntax
C++
virtual OdResult convertTo(const OdGePoint3dArray & arrVertexes, const OdInt32Array & arrEdges, const OdInt32Array & arrFaces, OdGiFaceData & fd, OdBoolArray & arrFacesColors, OdBoolArray & arrFacesMaterials, OdDbEntity* pEntity) = 0;
Parameters 
Description 
const OdGePoint3dArray & arrVertexes 
[in] array containing vertices.  
const OdInt32Array & arrEdges 
[in] array containing vertex indices  
const OdInt32Array & arrFaces 
[in] array containing faces defined by loops.  
OdGiFaceData & fd 
[in] face attributes (materials, colors)  
OdBoolArray & arrFacesColors 
[in] "true" an particular index means that face has colors  
OdBoolArray & arrFacesMaterials 
[in] "true" an particular index means that face has material  
OdDbEntity* pEntity 
[out] created entity 

  • eOk - if entity created successfully.
  • eInvalidContext - if it is not possible to create a OdDb3dSolid.
  • eInvalidInput - if any other error.

Creates a new OdDb3dSolid or OdDbSurface object.

Copyright © 2002–2020. Open Design Alliance. All rights reserved.