Dg3DObject.h
The structure simplifies creation/reading surfaces & solids.
Each surface/solid consists of boundaries (chains of opened/closed elements) linked together by rules (sets of curves of some type).
There should be at least 2 boundaries (with, obviously, 1 set of rules between them).
MUshakov, 04032010
Corresponding C++ library: DG_Db
|
Name |
Description |
|
an element (OdDgSolid or OdDgSurface) should be given to that helper |
|
Name |
Description |
|
Some helpers to build a new object. | |
|
This is addToRule, a member of class OdDg3dObjectHelper. | |
|
This is createIterator, a member of class OdDg3dObjectHelper. | |
|
Extract the content from the element. | |
|
These helpers return true if a type fits for boundaries/rules. | |
|
This is isAcceptableForRule, a member of class OdDg3dObjectHelper. |
Name |
Description |
This is nested type OdDg3dObjectHelper::EntireObject. | |
The types to declare content |
|
Name |
Description |
|
This is record OdDg3dObjectHelper::Boundary. |
Copyright © 2002–2020. Open Design Alliance. All rights reserved.
|