API Reference > Classes > Geometry Classes > OdBmNoiseSchemaHelper Class
OdBmNoiseSchemaHelper Class
OdBmNoiseSchemaHelperOdBmNoiseSchemaHelper
Syntax
C++
class OdBmNoiseSchemaHelper : public OdBmAssetHelper;

BmNoiseSchemaHelper.h

A helper class to work with noise asset.

 
Name 
Description 
 
Constructor for OdBmAssetHelper.
 
OdBmNoiseSchemaHelper Class
 
Name 
Description 
 
Constructor for OdBmNoiseSchemaHelper.
 
 
Name 
Description 
 
Creates default asset schema. Should be implemented in inherited classes
 
 
Returns the asset. 
 
Retrieves first connected asset of a property requested by name.
 
 
Sets first connected asset of a property requested by name.
 
OdBmNoiseSchemaHelper Class
 
Name 
Description 
 
Creates default asset schema. Should be implemented in inherited classes
 
 
Returns asset #1 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood 
 
Returns asset #2 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood 
 
Returns the 'save proportions' flag.
 
 
Returns color #1 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood 
 
Returns asset #2 in Noise schema. The asset can be one of the following types: image, checker, gradient, marble, noise, speckle, tiles, wave, wood 
 
Returns the noise levels.
 
 
Returns the noise phase.
 
 
Returns the noise size.
 
 
Returns the high noise threshold.
 
 
Returns the low noise threshold.
 
 
Returns the noise type.
 
 
Returns the textue angle.
 
 
Returns the texture offset.
 
 
This is setAppearanceAsset1, a member of class OdBmNoiseSchemaHelper. 
 
This is setAppearanceAsset2, a member of class OdBmNoiseSchemaHelper. 
 
Sets the 'save proportions' flag.
 
 
This is setNoiseColor1, a member of class OdBmNoiseSchemaHelper. 
 
This is setNoiseColor2, a member of class OdBmNoiseSchemaHelper. 
 
Sets the noise levels.
 
 
Sets the noise phase.
 
 
Sets the noise size.
 
 
Sets the high noise threshold.
 
 
Sets the low noise threshold.
 
 
Sets the noise type.
 
 
Sets the texture angle.
 
 
Sets the texture offset.
 
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